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Crowfall Outlines The Road to Alpha in New Blog
In a new blog post on the Crowfall site, Creative Director J. Todd Coleman details the "Road to Alpha", numerically v6.0. Currently, the pre-alpha version 5.8 is live on servers and Coleman writes that it has been "VERY well-received" and has resulted in "both increased player concurrency and a noticeable uptick in new players". At least one more significant update will be released for Crowfall that is "an internal clean up version that will add polish, not new features". Rather, it will be focused more on performance and technical improvements, as well as on more noticeable front end changes like smoother animation transitions, etc.. When Alpha launches, it will come with a "handful of features" including the Dregs ruleset (guild warfare) and War tribes (AI driven monster groups). If you are in lack of Crowfall Gold, visit our site, a reliable and cheap online in-game currency store.

Right now, the game is in pre-alpha 5.8. The devs are still calling this the First Campaign. Pre-alpha 5.8.1 will follow with the planned “capture point” mechanic. By the end of January, expect the team’s sanctioned campaign (probably), and then we’ll get the 5.9 clean-up patch. And then? A true alpha 6.0 is on the horizon. “There are a handful of features coming in alpha (numerically “6.0”),” says Coleman, “but the two largest of these include: The Dregs ruleset, which will allow guilds to fight for domination and control of the strategy map independent of any faction-based affiliation, and War tribes, A.I.-driven monster groups that will spread across the terrain like a contagion (using much the same technology as the Hunger, in fact) and make the world feel much more alive.” In addition, if you are in need of Cheap Crowfall Items, you can visit our website

Coleman writes about "Beta and Beyond": "Not everything will be in the game at alpha, but we hope to narrow down the list of new features and content so that our subsequent versions between now and release are increasingly made up of bug fixes, polish and optimization instead of adding “new stuff” to the game. As with every MMO, at some point you have to “call it”; you decide on the specific list of features that you want to have finished (and polished) at launch and what will need to come later. Inevitably, there will be more things that you want than you can possibly fit on the schedule… which means that we will have to make some hard choices on what comes now and what comes later." And if you want to buy Crowfall Power Leveling, visit, a professional online in-game currency store.

Coleman does temper expectations by pointing out that at some point in the testing, the devs have to “call it” and “make some hard choices” on what means it in before launch and what will be patched up later. But everyone reading here already knows that, as he puts it, “an MMO is never done.” Stay tuned to and we will be the first one to inform you all the latest. Besides, our website also offer Cheap Crowfall Accounts for players.
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